![]() ![]() Next we have a character design for the other main character opposite Maelstrom. The first one is a defense gun turret from fuckifiremember. I did some character work here and there but it wasn’t my focus. Here we have some random police characters and some car sketches. There was your basic big city section of the game which I didn’t have too much involvement in called, Praetoria. Here’s a fun shot of one of the War Walkers fuckin’ shit up. Here’s a shot of the final design next to Jay’s in-game model. The Antimatter Clockwork were ruled by these nasty warrior versions of themselves which I had a lot of fun designing. I had to draw a dozen or more boring structures so I”ll just show a few of those. The Antimatter Clockwork lived in this wooded area which they cleared out. The Antimatter Clockwork are mindless workers and mindless workers need stuff to do so I designed some of their tools, weapons, etc. Here is a 3D version of how he looks in the game, modeled by Jay D. I sketched out some ideas and that lead to the ‘roided-out version two down. Here are some of the explorative sketches. I’m not going to bother explaining them too much but I was basically asked to do a spin-off of the robots from the Will Smith movie, “I, Robot”. Next we have your basic robots called Antimatter Clockwork. ![]() Here we have a glimpse into the world in which The Resistance live. Here are some sketches of their power supply which is some steam dealie they hijack.Įveryone loves guns… and so do The Resistance. The Resistance live in an underground sewer system kind of world. Here we have The Resistance as I mentioned in the above piece. I had a lot of fun doing this one because I got to use my mixed media coloring on it instead of all of the photoshop coloring I usually do. I was asked to do a wallpaper using the Maelstrom character fighting this rogue character from a group called The Resistance. As you may notice I even designed the letter “M” into the armor on his back. That turn-around lead to the 3D turnaround you see below which was later used for the comic book ad and other marketing tools. Here we have some of the explorative concept art that lead to the final design of Maelstrom as you see him now.Īll the run-around I did with designs lead to the final turn-around version, below. I designed that character, Maelstrom, which went on to become one of the major players in the game. Here is an ad that is currently running in comic books. I can’t even tell you how much work I did over those two years but here is a sample of my COH pu pu platter… I poured through all of my files and tried to cherry pick some of the best pieces. The game recently came out so I am now allowed to show some of the work I did for it. I gave about two years of my life to doing concept art for the City of Heroes: Going Rogue video game expansion pack. This post has been years in the making… literally. ![]()
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December 2022
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